#include "rule.h"
#include "com.h"

/* player */
typedef struct _PLAYER
{
    int id;
    char *name;
    int card_count;
    POKER_CARD *poker_cards;
} PLAYER;

char *get_player(PLAYER);
char *get_deck_of_cards(PLAYER);
char *get_player_and_cards(PLAYER);
